MAS F/A-18E/F FOR ARMA - PUBLIC BETA RELEASE 0.45
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DISCLAIMER: This addon is not intended to treat or cure any disease. It is not FDA approved.
If anything totally outrageous occurs to you while using this addon, you cannot hold MAS responsible.
Use at your own risk!

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---------------
Required Addons
---------------

Armed Assault version 1.08 or greater (Duh!)

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General Information
-------------------

This is a port of the F/A-18E/F that was originally made for Operation Flashpoint. It has some new features and
modifications but is essentially the same core aircraft that was presented in Flashpoint. As such, this readme is
a rehash of the original readme presented with some corrections and additions. The addon is in a BETA state and may
not be fully functional or completely bug-free.

This package represents two F/A-18 airframes:

F/A-18E Super Hornet

F/A-18F Super Hornet

The F/A-18E/F Super Hornet is the Navy's primary multirole fighter currently in service. It was designed as a potential 
successor to the F/A-18C/D Hornet, with improvements in range and payload. While the F/A-18A-C was to replace light 
strike aircraft such as the A-7 Corsair II, the F/A-18E/F was to serve as a heavy fighter capable of taking over roles 
left behind by the A-6 and F-14. It featured greater range, increased payload, and enhanced attack capabilities over 
legacy Hornets, coupled with being on the front of engineering and design.

A highly unpopular design with Grumman aircraft fans (even more so since the retirement of the F-14), the F/A-18E/F is 
often criticized as being too slow, too short ranged, and too complex. But in an era of budget cuts and dwindling defense 
procurement, the F/A-18E/F is the best solution to hold the line until more advanced aircraft are brought to operational 
status.

--------
Features
--------

Both the versions of the Super Hornet have the following features:

- Advanced arming system - capable of loading more than 70 combinations of weapons!

- Can employ the following weapons: AIM-9M/X, AIM-120C, AIM-7M, Mk82, Mk83, Mk84, Mk20, CBU-78, GBU-10, GBU-12, GBU-16,
AGM-65E, AGM-88, AGM-154A, AGM-84D, and AGM-84H.

- Real functioning cockpits - see your fuel level in the cockpit, aircraft status on MFDs, your location on the map, 
and more!

- Aircraft damage - take hits and be prepared to hear "WARNING: AIRCRAFT DAMAGE" as your computer lists the various 
systems damaged or destroyed by enemy fire!

- Aerial refueling: both aircraft come with capability to refuel from a F/A-18F with a buddy pod.

- Advanced multirole capability - Super Hornet can perform CAP, interception, strike, CAS, ground attack, and more - 
without having to return to the carrier!

------------
Installation
------------

Extract the file fz_f18.pbo and fz_f18.pbo.fzf18beta.bisign to your ArmedAssault\Addons directory. Extract the files in 
"Missions" to your ArmedAssault\Missions directory. Extract the folder "MPMissions" to your ArmedAssault\ directory.
That's it! 

Optional: extract the folder "fz_f18aws_tst.Intro" to your My Documents\ArmA Other Profiles\username\missions\ directory.

Notes for use on dedicated server and mission building:
In order to make the aircraft work properly on a dedicated server, you will have to have one BLUFOR soldier (preferrably
a fz_f18_weps unit preloaded) named as "fz_weaponcmd". This is necessary for the weapon proxies to work.

Additionally, the map display will require some tweaking to work. Sahrani map size requires a value of around 400, while
Rahmadi seems to work fine with the default of 256. For other maps some tweaking will be necessary. Only a map image for
Sahrani is provided with this addon.

AGM-88 HARM and AGM-84D Harpoon targets: These two weapons require special array variables to be set in order to use the 
"GPS/ARM Target" function. To use them, simply give the target a unique name (such as "zsu1"), then add it to the array with
the variable "fz_f18_harmarray = [zsu1]" in any global space. The same is repeated for AGM-84D specific targets, only using
the array variable "fz_f18_aswarray = [ship1]". The ARM target function will then track the first unit in the array until
that unit is destroyed. Once it is destroyed, it is removed from the array and the next target in the array will be selected.
This continues until no more targets are in the array. The AGM-88 will also function without using the ARM target function,
but reliability will be low as the minimum range for that weapon is 2km. The AGM-84D will not function over land or on land-
based targets.

Script Switches
---------------
Switch 	Description
fz_f18_noscripts = 1 	Turns all essential scripts off.

fz_f18_noloops = 1 	Turns off looping scripts, but leaves other nonessential scripts active.

fz_f18_aicheck = 1 	Checks aircraft for player. Used only for single player to improve performance when AI is 
flying F/A-18s. Puts looping scripts into a standby loop until the player is in the aircraft or the aircraft is destroyed. 
Do not use in multiplayer unless performance is an issue.

fz_f18_chatter = 1 	Turns on radio chatter messages.

fz_airrefuel = 1 	Turns on aerial refueling.

fz_f18_harmarray = [***] 	Adds target to HARM radiation target array, where *** is the target. Separate targets 
by commas.

fz_f18_aswarray = [***] 	Adds target to Anti Ship Weapon target array, where *** is the target. Separate targets 
by commas.

fz_18mapsize = # 	Sets the map size, default is 256.

fz_18custmap = "***" 	Sets the custom map, where *** is the name of the map in the mission file. For example,
"island1.paa".

fz_artystrikes = # 	Amount of artillery strikes for F/A-18F, where # is the amount.

fz_f18_nog = 1		Turns off Over-G feature.

fz_f18_noarming = 1 	Turns off GUI arming.

fz_f18_nowreck = 1 	Turns off Wreck scripting.

fz_f18_nowrecksmoke = 1 	Turns off Wreck smoke.

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Class Names
-----------

Vehicles
--------
fz_f18e_aws 	F/A-18E Super Hornet
fz_f18e_aws_kb 	F/A-18E Super Hornet with reduced control power
fz_f18f_aws 	F/A-18F Super Hornet
fz_f18f_aws_kb 	F/A-18F Super Hornet with reduced control power
fz_f18f_aws_gn 	F/A-18F Super Hornet with Gunner and reduced control power
fz_f18f_aws_gn_kb 	F/A-18F Super Hornet with Gunner
fz_f18weps 	F/A-18 AWS Weapons proxy
fz_f18_ejectseat 	F/A-18 Ejection Seat
fz_f18e_canopy 	F/A-18E Canopy
fz_f18f_canopy 	F/A-18F Canopy
fz_harmtarget 	HARM Target Proxy
fz_aswtarget 	ASW Target Proxy
fz_gpstarget 	GPS Target Proxy
fz_f18_liferaft	Emergency Life Raft
fz_f18_wreck	Burned wreckage aircraft model

CURRENT Weapons and Magazines
-----------------------------
fz_f18_m61		***	M61A2 Vulcan w/ 578 rounds

----Left wingtip (Station 1)----
fz_f18_hp1_aim9m_1	***	AIM-9M Station 1
fz_f18_hp1_aim9x_1	***	AIM-9X Station 1

----Station 2----
fz_f18_hp2_aim7m_1	***	AIM-7M Station 2
fz_f18_hp2_aim120c_1	***	AIM-120C Station 2
fz_f18_hp2_agm65e_1	***	AGM-65E Station 2
fz_f18_hp2_agm88c_1	***	AGM-88C Station 2
fz_f18_hp2_mk83hd_1	OR fz_f18_hp2_mk83ld_1		Mk83 Snakeye Station 2
fz_f18_hp2_mk82hd_1	OR fz_f18_hp2_mk82ld_1		Mk82 Snakeye Station 2
fz_f18_hp2_gbu16_1	***	GBU-16 Station 2
fz_f18_hp2_gbu12_1	***	GBU-12 Station 2
fz_f18_hp2_rockeye_1	OR fz_f18_hp2_cbu78_1		Mk20 Rockeye or CBU-78 Gator Station 2

----Station 3----
fz_f18_hp3_aim7m_1	***	AIM-7M Station 3
fz_f18_hp3_aim120c_1	***	AIM-120C Station 3
fz_f18_hp3_aim120c_2	***	2xAIM-120C Station 3
fz_f18_hp3_agm65e_1	***	AGM-65E Station 3
fz_f18_hp3_agm88c_1	***	AGM-88C Station 3
fz_f18_hp3_mk84ld_1	***	Mk84 Station 3
fz_f18_hp3_mk83hd_1	OR fz_f18_hp3_mk83ld_1		Mk83 Snakeye Station 3
fz_f18_hp3_mk83hd_2	OR fz_f18_hp3_mk83ld_2		2xMk83 Snakeye Station 3
fz_f18_hp3_mk82hd_1	OR fz_f18_hp3_mk82ld_1		Mk82 Snakeye Station 3
fz_f18_hp3_mk82hd_2	OR fz_f18_hp3_mk82ld_2		2xMk82 Snakeye Station 3
fz_f18_hp3_gbu10_1	***	GBU-10 Station 3
fz_f18_hp3_gbu16_1	***	GBU-16 Station 3
fz_f18_hp3_gbu16_2	***	2xGBU-16 Station 3
fz_f18_hp3_gbu12_1	***	GBU-12 Station 3
fz_f18_hp3_gbu12_2	***	2xGBU-12 Station 3
fz_f18_hp3_jsow_1	***	AGM-154A Station 3
fz_f18_hp3_agm84_1	fz_f18_hp3_agm84d_1,fz_f18_hp3_agm84h_1		AGM-84D Harpoon or AGM-84H SLAM Station 3
fz_f18_hp3_rockeye_1	OR fz_f18_hp3_cbu78_1		Mk20 Rockeye or CBU-78 Gator Station 3
fz_f18_hp3_rockeye_2	OR fz_f18_hp3_cbu78_2		2xMk20 Rockeye or 2xCBU-78 Gator Station 3
***			fz_f18_hp3_480gal_1	480 Gallon Drop Tank Station 3

----Station 4----
fz_f18_hp4_aim7m_1	***	AIM-7M Station 4
fz_f18_hp4_aim120c_1	***	AIM-120C Station 4
fz_f18_hp4_aim120c_2	***	2xAIM-120C Station 4
fz_f18_hp4_agm65e_1	***	AGM-65E Station 4
fz_f18_hp4_agm88c_1	***	AGM-88C Station 4
fz_f18_hp4_mk84ld_1	***	Mk84 Station 4
fz_f18_hp4_mk83hd_1	OR fz_f18_hp4_mk83ld_1		Mk83 Snakeye Station 4
fz_f18_hp4_mk83hd_2	OR fz_f18_hp4_mk83ld_2		2xMk83 Snakeye Station 4
fz_f18_hp4_mk82hd_1	OR fz_f18_hp4_mk82ld_1		Mk82 Snakeye Station 4
fz_f18_hp4_mk82hd_2	OR fz_f18_hp4_mk82ld_2		2xMk82 Snakeye Station 4
fz_f18_hp4_gbu10_1	***	GBU-10 Station 4
fz_f18_hp4_gbu16_1	***	GBU-16 Station 4
fz_f18_hp4_gbu16_2	***	2xGBU-16 Station 4
fz_f18_hp4_gbu12_1	***	GBU-12 Station 4
fz_f18_hp4_gbu12_2	***	2xGBU-12 Station 4
fz_f18_hp4_jsow_1	***	AGM-154A Station 4
fz_f18_hp4_agm84_1	fz_f18_hp4_agm84d_1,fz_f18_hp4_agm84h_1		AGM-84D Harpoon or AGM-84H SLAM Station 4
fz_f18_hp4_rockeye_1	OR fz_f18_hp4_cbu78_1		Mk20 Rockeye or CBU-78 Gator Station 4
fz_f18_hp4_rockeye_2	OR fz_f18_hp4_cbu78_2		2xMk20 Rockeye or 2xCBU-78 Gator Station 4
***			fz_f18_hp4_480gal_1	480 Gallon Drop Tank Station 4

----Station 5----
fz_f18_hp5_aim7m_1	***	AIM-7M Station 5
fz_f18_hp5_aim120c_1	***	AIM-120C Station 5
***			fz_f18_hp5_atflir_1	ATFLIR Pod Station 5

----Station 6----
fz_f18_hp6_mk83hd_1	OR fz_f18_hp6_mk83ld_1		Mk83 Snakeye Station 6
fz_f18_hp6_mk82hd_1	OR fz_f18_hp6_mk82ld_1		Mk82 Snakeye Station 6
fz_f18_hp6_gbu16_1	***	GBU-16 Station 6
fz_f18_hp6_gbu12_1	***	GBU-12 Station 6
fz_f18_hp6_rockeye_1	OR fz_f18_hp6_cbu78_1		Mk20 Rockeye or CBU-78 Gator Station 6
***			fz_f18_hp6_480gal_1	480 Gallon Drop Tank Station 6
***			fz_f18_hp6_d704_1	D-704 Buddy Pod Station 6

----Station 7----
fz_f18_hp7_aim7m_1	***	AIM-7M Station 7
fz_f18_hp7_aim120c_1	***	AIM-120C Station 7

----Station 8----
fz_f18_hp8_aim7m_1	***	AIM-7M Station 8
fz_f18_hp8_aim120c_1	***	AIM-120C Station 8
fz_f18_hp8_aim120c_2	***	2xAIM-120C Station 8
fz_f18_hp8_agm65e_1	***	AGM-65E Station 8
fz_f18_hp8_agm88c_1	***	AGM-88C Station 8
fz_f18_hp8_mk84ld_1	***	Mk84 Station 8
fz_f18_hp8_mk83hd_1	OR fz_f18_hp8_mk83ld_1		Mk83 Snakeye Station 8
fz_f18_hp8_mk83hd_2	OR fz_f18_hp8_mk83ld_2		2xMk83 Snakeye Station 8
fz_f18_hp8_mk82hd_1	OR fz_f18_hp8_mk82ld_1		Mk82 Snakeye Station 8
fz_f18_hp8_mk82hd_2	OR fz_f18_hp8_mk82ld_2		2xMk82 Snakeye Station 8
fz_f18_hp8_gbu10_1	***	GBU-10 Station 8
fz_f18_hp8_gbu16_1	***	GBU-16 Station 8
fz_f18_hp8_gbu16_2	***	2xGBU-16 Station 8
fz_f18_hp8_gbu12_1	***	GBU-12 Station 8
fz_f18_hp8_gbu12_2	***	2xGBU-12 Station 8
fz_f18_hp8_jsow_1	***	AGM-154A Station 8
fz_f18_hp8_agm84_1	fz_f18_hp8_agm84d_1,fz_f18_hp8_agm84h_1		AGM-84D Harpoon or AGM-84H SLAM Station 8
fz_f18_hp8_rockeye_1	OR fz_f18_hp8_cbu78_1		Mk20 Rockeye or CBU-78 Gator Station 8
fz_f18_hp8_rockeye_2	OR fz_f18_hp8_cbu78_2		2xMk20 Rockeye or 2xCBU-78 Gator Station 8
***			fz_f18_hp8_480gal_1	480 Gallon Drop Tank Station 8

----Station 9----
fz_f18_hp9_aim7m_1	***	AIM-7M Station 9
fz_f18_hp9_aim120c_1	***	AIM-120C Station 9
fz_f18_hp9_aim120c_2	***	2xAIM-120C Station 9
fz_f18_hp9_agm65e_1	***	AGM-65E Station 9
fz_f18_hp9_agm88c_1	***	AGM-88C Station 9
fz_f18_hp9_mk84ld_1	***	Mk84 Station 9
fz_f18_hp9_mk83hd_1	OR fz_f18_hp9_mk83ld_1		Mk83 Snakeye Station 9
fz_f18_hp9_mk83hd_2	OR fz_f18_hp9_mk83ld_2		2xMk83 Snakeye Station 9
fz_f18_hp9_mk82hd_1	OR fz_f18_hp9_mk82ld_1		Mk82 Snakeye Station 9
fz_f18_hp9_mk82hd_2	OR fz_f18_hp9_mk82ld_2		2xMk82 Snakeye Station 9
fz_f18_hp9_gbu10_1	***	GBU-10 Station 9
fz_f18_hp9_gbu16_1	***	GBU-16 Station 9
fz_f18_hp9_gbu16_2	***	2xGBU-16 Station 9
fz_f18_hp9_gbu12_1	***	GBU-12 Station 9
fz_f18_hp9_gbu12_2	***	2xGBU-12 Station 9
fz_f18_hp9_jsow_1	***	AGM-154A Station 9
fz_f18_hp9_agm84_1	fz_f18_hp9_agm84d_1,fz_f18_hp9_agm84h_1		AGM-84D Harpoon or AGM-84H SLAM Station 9
fz_f18_hp9_rockeye_1	OR fz_f18_hp9_cbu78_1		Mk20 Rockeye or CBU-78 Gator Station 9
fz_f18_hp9_rockeye_2	OR fz_f18_hp9_cbu78_2		2xMk20 Rockeye or 2xCBU-78 Gator Station 9
***			fz_f18_hp9_480gal_1	480 Gallon Drop Tank Station 9

----Station 10----
fz_f18_hp10_aim7m_1	***	AIM-7M Station 10
fz_f18_hp10_aim120c_1	***	AIM-120C Station 10
fz_f18_hp10_agm65e_1	***	AGM-65E Station 10
fz_f18_hp10_agm88c_1	***	AGM-88C Station 10
fz_f18_hp10_mk83hd_1	OR fz_f18_hp10_mk83ld_1		Mk83 Snakeye Station 10
fz_f18_hp10_mk82hd_1	OR fz_f18_hp10_mk82ld_1		Mk82 Snakeye Station 10
fz_f18_hp10_gbu16_1	***	GBU-16 Station 10
fz_f18_hp10_gbu12_1	***	GBU-12 Station 10
fz_f18_hp10_rockeye_1	OR fz_f18_hp10_cbu78_1		Mk20 Rockeye or CBU-78 Gator Station 10

----Station 11----
fz_f18_hp11_aim9m_1	***	AIM-9M Station 11
fz_f18_hp11_aim9x_1	***	AIM-9X Station 11

--------------------------------------------------
DEPRECATED Weapons and Magazines ***DO NOT USE***
--------------------------------------------------

fz_f18_aim7		*** 	2xAIM-7M Launcher
fz_f18_aim7_1		*** 	1xAIM-7M Launcher
fz_f18_aim7_3		*** 	3xAIM-7M Launcher
fz_f18_aim7_4		*** 	4xAIM-7M Launcher
fz_f18_aim9x_2		*** 	2xAIM-9X Launcher
fz_f18_aim9m_2		*** 	2xAIM-9M Launcher
fz_f18_aim120		*** 	2xAIM-120C Launcher
fz_f18_aim120_1 	*** 	1xAIM-120C Launcher
fz_f18_aim120_4 	*** 	4xAIM-120C Launcher
fz_f18_aim120_6 	*** 	6xAIM-120C Launcher
fz_f18_aim120_8 	*** 	8xAIM-120C Launcher
fz_f18_aim120_10 	*** 	10xAIM-120C Launcher
fz_f18_mk82hd 		***	2xMk82 Snakeye Launcher
fz_f18_mk82hd_4 	***	4xMk82 Snakeye Launcher
fz_f18_mk82hd_8 	***	8xMk82 Snakeye Launcher
fz_f18_mk82hd_10 	***	10xMk82 Snakeye Launcher
fz_f18_mk83hd 		***	2xMk83 Snakeye Launcher
fz_f18_mk83hd_4 	***	4xMk83 Snakeye Launcher
fz_f18_mk83hd_8 	***	8xMk83 Snakeye Launcher
fz_f18_mk83hd_10 	***	10xMk83 Snakeye Launcher
fz_f18_rockeye		fz_f18_rockeye, fz_f18_cbu78 	2xMk20 or CBU-78 Launcher
fz_f18_rockeye_4 	fz_f18_rockeye_4, fz_f18_cbu78_4 	4xMk20 or CBU-78 Launcher
fz_f18_rockeye_8 	fz_f18_rockeye_8, fz_f18_cbu78_8 	8xMk20 or CBU-78 Launcher
fz_f18_rockeye_10 	fz_f18_rockeye_10, fz_f18_cbu78_10 	10xMk20 or CBU-78 Launcher
fz_f18_mk84_2		*** 	2xMk84 Launcher
fz_f18_mk84_4		*** 	4xMk84 Launcher
fz_f18_jsow_2		*** 	2xAGM-154A Launcher
fz_f18_jsow_4		*** 	4xAGM-154A Launcher
fz_f18_agm84_2		fz_f18_agm84d_2,fz_f18_agm84h_2	2xAGM-84D or 2xAGM-84H Launcher
fz_f18_agm84_4		fz_f18_agm84d_4,fz_f18_agm84h_4	4xAGM-84D or 4xAGM-84H Launcher
fz_f18_gbu10_2		*** 	2xGBU-10 Launcher
fz_f18_gbu10_4		*** 	4xGBU-10 Launcher
fz_f18_agm65e		*** 	2xAGM-65E Launcher
fz_f18_agm65e_4 	*** 	4xAGM-65E Launcher
fz_f18_agm65e_6 	*** 	6xAGM-65E Launcher
fz_f18_agm88		*** 	2xAGM-88C Launcher
fz_f18_agm88_4		*** 	4xAGM-88C Launcher
fz_f18_agm88_6		*** 	6xAGM-88C Launcher
fz_f18_gbu12		***	2xGBU-12 Launcher
fz_f18_gbu12_4		***	4xGBU-12 Launcher
fz_f18_gbu12_8		***	8xGBU-12 Launcher
fz_f18_gbu12_10		***	10xGBU-12 Launcher
fz_f18_gbu16		***	2xGBU-16 Launcher
fz_f18_gbu16_4		***	4xGBU-16 Launcher
fz_f18_gbu16_8		***	8xGBU-16 Launcher
fz_f18_gbu16_10		***	10xGBU-16 Launcher

***denotes magazine name identical to weapon name

---
FAQ
---

Q: Why are dumb bombs guided? Aren't they supposed to be unguided?
A: Dumb bombs are guided to make up for lack of CCIP (continuously calculated impact point) symbology.

Q: HARM never hits the target I want it to. It just sails on until it explodes.
A: Make sure you have a line of sight to your target, and make sure you aren't launching too close. HARM requires 3KM (at 
least) of space to maneuver and scan for it's target.

Q: The weapons are way too powerful.
A: The weapons pack punch because these aren't bags of frozen peas we're talking about.

Q: What is the purpose of wing folding?
A: Wing folding lets you squeeze into tight spots or fit more aircraft on the deck of a carrier.

Q: I took some damage and now my controls are going nuts. Flaps go up and down, and the landing autopilot clicks on and off.
A: Your hydraulics have taken some hits. That translates into flight control damage. You really don't want to get hit there.

Q: My bombs keep blowing my socks off!
A: You're dropping too low with too little speed. Make sure you fly quickly enough and high enough to be outside of the
bomb's blast radius.

Q: Why use CBU-78 over Mk20? Why use Mk20 over CBU-78?
A: CBU-78 is an anti-tank only mine dispenser. Anything other than tanks won't trigger them. Mk20 is a multi-purpose cluster
bomb.

Q: Why use Mk82 over Mk83? Doesn't Mk83 pack a larger punch?
A: Do you like to drop bombs low? Mk83 will blow your socks off at lower altitudes. Mk82 is much safer for low altitude 
drops.

Q: Why use Mk84 over GBU-10? Why use Mk84/GBU-10 at all?
A: Mk84 doesn't require ATFLIR for guidance. Also, Mk84 isn't as accurate or as draggy as GBU-10. GBU-10 is very accurate and
requires good speed and altitude when dropped.

Q: The gun fires way too fast!
A: The M61 vulcan is capable of firing at a rate of 6,000 rounds per minute. With 578 rounds in your magazine, that leaves
you with about 6 seconds of firing time. It's an accurate rate of fire, so don't knock it!

---------
Changelog
---------

Beta 0.45
---------
- Modified wreck scripting: aircraft no longer deleted. Deleting aircraft caused performance issues.
- Added switches for wreck script control: fz_f18_nowreck and fz_f18_nowrecksmoke
- Added basic static aircraft types for scenery objects. These are just aircraft with all scripts replaced by a simple
one with basic parameters set. Still classed as aircraft, so will explode when destroyed. Wings can be folded in the same
method as with the standard versions.
- Modified Mk80 drop mode text to display which mode has been selected.
- More bug fixes.

Beta 0.4
--------
- Yet more bug fixes.
- Key file now included.
- New GUI system.
- New weapon system: fully-dynamic, highly customizable system.
- Thrust enhancement function: enable to gain acceleration bonus.
- Missile warning will now add firing unit to the fz_f18_harmarray if not already there.

Beta 0.3
--------
- More bug fixes.
- Modified GUI to be self-contained and available when nearby an ammo truck. Toggle with variable fz_f18_noarming.
- Introduced gunner-variant of F/A-18F.

Beta 0.25
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- Numerous minor bug fixes.
- New Over-G feature: pull over 7.5Gs for too long and risk damage, pull over 9Gs for too long and risk extreme damage.
- Modified arming menu GUI to include new weapon info selection and pre-selected loadouts.
- Introduced scripts to place pre-selected weaponry on aircraft.

Beta 0.2
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- Some weapon combinations fixed.
- Ejection seat is armed at all times.
- Wreck function introduced: When aircraft is destroyed and crashes, vehicle is deleted and replaced with a wreck model.
- Aircraft rebalanced: center of gravity is in front of the wheels.
- Reduced maneuverability of aircraft as a result of rebalance.
- Stall speed increased to approximately 100-110kts.
- Afterburner acceleration reduced.
- New keyboard-friendly variants with control sensitivity reduced by 50%.
- Canopy model and texture revised.
- Increased sound coefficient for inside view.

Beta 0.15
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- Binarized addon for cheap-o ST error fix.
- Model sections optimized.

Beta 0.1
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Initial ArmA Release.

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Known Issues
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- MP starts in aircraft can result in initial errors. These should not cause issues.
- Occasional errors with the weapon proxies.
- F/A-18F - AI commander is useless.
- Performance on a dedicated server may be unreliable.
- View Optics zoom will not memorize last FOV setting. Unknown cause.

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Credits
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Franze (modeling, texturing, scripting)
EricJ (revised modeling, weapon modeling, texturing)
Hellfire (weapon texturing, testing)
Nodunit (testing)

Special thanks: 
RockofSL - fixed the bug I had with cannon firing point.

Scripts borrowed/based/enhanced upon scripts from the following:
Colonel Klink
BAS
Diesel
Footmunch
Raptorsaurus
DKMM
And anyone else I may have forgotten.