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--- CO14 Operation Firefly ---
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Mission creator; ]NTRUDER ( intruder@xsys-clan.se )
Release Date: 4 October 2009
Mission Version: 1.05
Created for ArmA 2 version: 1.04
Testing: Tested on [XSYS] dedicated server and hosting/playing on my local machine.
Mods needed: none
Size: 197 kb


HIGHLIGHTS:
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- 3 main objectives of varying difficulty
- BIS Artillery Module (8 different fire missions available)
- BIS First Aid Module (complete with Simulation/Action/Clearance)
- Simulated dismantling of nuclear device (SEE BRIEFING!)
- OPFOR patrols are present on most of Chernarus forcing proper tactics and teamwork
- Different respawn areas depending on cleared objectives (also depending on which team you are in)
- Loads of civil and military vehicles throughout the map to be used for transport
- Vehicle FLIR for gunners and commanders
- Vehicle respawn for BLUFOR choppers
- Full briefing, notes and tickable objectives


STORY/BACKGROUND:
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READ THE BRIEFING! (both pages) I cannot stress this enough... By doing so you will have a lot more fun and get a
better overall understanding of the mission. Afterall, you wouldn't want to plunge into a tactical combat sim
mission without applying some well thought-out tactics, would you? :-)


INSTALLATION:
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- copy the pbo file(s) to ..\ArmA2\MPMissions (installation) folder.


KNOWN ISSUES:
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- The Artillery Module will not work properly if Alpha Team leader (human player) is not present at game start.
  So I guess that's a JIP issue for BIS to deal with...


FUTURE PLANS:
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- none at this time


REVISISON NOTES:
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1.05 - 4.October.2009
Changelog:
- Vehicle FLIR script for gunners and commanders implemented
- Fixed some enemy AI waypoints that were broken
- Addition to the Credits & Thanks section in the Readme
1.01 - 27.September.2009
Changelog:
- More enemy infantry in urban areas and surroundings
- The number of enemy patrols on countryside roads significantly increased
- The Officer is now a lot more well guarded by highly skilled SpecOps teams
- The Officer is now placed _somewhere_ in the area of the objective marker for added difficulty
- New HQ radio message when Delta team reaches the checkpoint 
- Additions to the mission briefing (and some corrections)
- Addition to the Credits & Thanks section in the Readme
1.00 - 7.September.2009


LEGAL DISCLAIMER:
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This mission is distributed without any warranty.


CREDITS & THANKS:
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- BIS  for the amazing OFP/ArmA series.
- karmichael  for his script that got the artillery to work on dedicated servers.
- toadlife  for his Universal Weapons Respawn script (revised by norrin for ArmA).
- ArMaTeC  for the LHD Spawner script.
- Tophe  for his Simple Vehicle Respawn script.
- General_Carver for his Vehicle FLIR script.
- The guy that posted on BI forums on how to make a proper briefing (unfortunately I can't remember his name).
- [XSYS] clan members and 'hangarounds' for testing and valueable inputs.


HAVE FUN PLAYING!!
/ ]NTRUDER


